Developing the Catch It game with EQ and Jkop
In this tutorial, we will be making an egg catching game. This is based on a real game that is also published on the actual mobile app stores.
Jkop Frameworks and Libraries
The Jkop project provides frameworks and libraries that provide consistent or identical APIs and development experiences across different programming languages and technology environments. The Jkop project is composed of several libraries, each of which is targeted for a specific purpose or target audience.
Jkop EQ is a multi-platform, multi-language generic API framework for the development of software applications. The platform includes various functionalities, ranging from basic computing features (strings, integer computations, mathematical functions, file access, socket I/O, threading, etc.) to graphical user interfaces and user interface controls.
Jkop Sprite: The game development framework
Jkop, formerly known as the Eqela Sprite Engine, provides features and functionality for developing applications with high performance motion graphics, which commonly means games (but can also be used for other kinds of highly graphical applications).
How to port a Sprite Engine game to Jkop?
If you have made a game or other kind of application using the Eqela Sprite Engine on Eqela Code Studio 3.0 or earlier, you can easily port the game over to Jkop Sprite Engine using these instructions.